All the artwork from the published adventure are provided as separate player handouts. Not to mention dozens upon dozens of random encounters.Įach of the 14 major locations are given their own detailed entry with a DM map. The goal is to find Omu but along the way they could trick a Grung chief at Dungrunglung, heed the advice of a friendly naga at Orolunga, or ride a minecart down to a red dragon lair in Wyrmheart Mine. Each chapter also has its own list of applicable handouts, such as all the guide posts for chapter one.Ĭhapter two is the meat of the adventure and the open world exploration of Chult. There’s a nice Things to Do subsection that offers detailed information on dinosaur racing, finding a guide, and learning rumors from locals. The entire chapter takes place in the major port city of Chult, the only safe haven on the entire peninsula. The players arrive in Port Nyanzaru in chapter one. The main plot basically boils down to “find lost city, explore big dungeon underneath, defeat Big Bad.” Tomb of Annihilation is a swashbuckling Indiana Jones meets Tomb Raider adventure as you hack your way through a hostile jungle full of cannibals, zombies, yuan-ti (evil snake people), and dinosaurs. The entire campaign is very open-ended, even from the beginning. The adventure is divided up into five chapters that cover the entire story. We’ll start with the Journal, which offers an overwhelming amount of handouts for players and information for game masters.
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